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Book Details

Title:   Dungeons & Dragons: Dungeon Master's Guide
Author:   Various
Times Read:   1
Last Read:   11.04.18

Other Books Read By This Author (5)
- Call of Cthulhu: Keeper Rulebook
- Dungeons & Dragons: Player's Handbook
- Flee, Mortals!
- The Smashing Book
- Xanathar's Guide to Everything

Notes History
Date Read Note
11.04.18 Fifth Edition. So now i've had two sessions running my spooky Halloween adventure. It's going slower than I thought but I'm overprepared and having a lot of fun (I think my players are too). Without the promise of playing more after this "one shot" is over, finishing this rulebook began to feel a bit like a fool's errand, since what's the difference if I don't read through a hundred pages of magic items if I never use them? I did anyway. I find it incredibly cool that they sources artwork for almost all of those magic items by the way. Overall, I liked this one a lot more than I thought I would. Going into it, I sort of thought it would be a collection of optional rules that I'd never use, but along the way there was a ton of useful stuff. Even if I never use them, the random dungeon and loot and magic item tables are a super useful resource to have. Mostly, I'm impressed with the design of this edition. It feels like what I thought 2E was when I was in high school but was actually too young/stupid to comprehend how crunchy it should've been. Speaking of, I never in a million years actually read the old DMG that I had. Mostly I just looked at the pictures.

Although I own Volo's, Xanathar's, Mordenkainen's, and the Monster Manual, I feel like this is the last one I'll be reading cover to cover (unless circumstances change, like I start DM-ing a regular game). It was very fun though, diving back into this world and scratching the itch that's been building for years.



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